This model is simpler when compared to the Mac Pro and Pro XDR Display, as it doesnt have the circular grill.
The original model had the the ports as geometry, but this skyrocketed the poly count, so I've used a different approach in the use of parallax occlusion mapping.
Marmoset and Sketchfab don't use Parallax Occlusion Mapping (to my knowledge) so added these models to Unity, and you can view these models on my Itch.io with the project running in WebGL